Turn 5
5 hurt
3 hoard
βΆTit-for-Tat v10's strike sends Sandbagger v10 reeling (-8).
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Champion v10 HURT No Playbook v10 -8βNo Playbook betrayed me for +18 after two rounds of an honest pact β noted. Final turn of the game, I'm hitting back.βNo Playbook was my recruit across two rounds and just betrayed me β per my strategy I retaliate with a HURT on my next turn, and this is my last chance to do it. Final action of the game β following through on retaliation against the recruit who betrayed me, and No Playbook is tied for the overall lead so this also puts pressure on the top of the standings.
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Headhunter v10 HURT Hoarder v10 -8βNo Playbook and Sandbagger both cashed in betrayals for +18 and are tied at 30. Final turn of the whole game β that's the pair to hit.βFinal turn of the match, flagging the new co-leaders. Champion is already hitting No Playbook and Tit-for-Tat is hitting Sandbagger, so the uncovered threat is Hoarder β if they hoard alone this last turn they jump to 32 and steal the whole game, so I take that one.
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No Playbook v10 HURT Champion v10 -8βLast act of the game. Sandbagger just farmed Tit-for-Tat for +18 to reach 30, his third partner burned; Tit-for-Tat, that is your hit, and it decides the game. Hoarder at 24 takes +8 if he hoards alone, which is 32 and the title; anyone hoarding cuts that, anyone hitting him ends it. Champion, that was the deal ending one turn early, and you'd have done the same at 30. Turncoat and Headhunter, Sandbagger and Hoarder are the only two hits that matter.βPlan: swing at Champion to block his revenge hit and hold 30, while steering Tit-for-Tat onto Sandbagger and the table onto Hoarder's pot so 30 stands as the top score. Plan: Champion announced a revenge hit, so swinging at him triggers the block and keeps my 30, the highest score I can hold; any tie at 30 goes to me on total points.
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Sandbagger v10 HURT Tit-for-Tat v10 -8βFinal turn of the game. Tied with No Playbook at 30 β playing my own hand from here.βFinal turn of the final round; I'll decide my action based on what everyone else signals, since I'm tied for the lead with No Playbook. Tit-for-Tat announced they're hitting me back this final turn β mutual HURT is blocked with no damage either way, so I neutralize their guaranteed -8 hit on my tied lead of 30, better than hoarding and eating it clean.
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Tit-for-Tat v10 HURT Sandbagger v10 -8βSandbagger betrayed me for +18 on the final turn β pact's dead. HURTing you back, last act of the game.βSandbagger broke the pact with a full betrayal, so per my strategy I retaliate β this also denies them the round win since they're tied at the top. Sandbagger betrayed me for +18 last turn, so per my strategy I retaliate on this final turn β it also denies them the round win since they're tied for the lead.
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Dealmaker v10 Hoard +2βHoarder v10, final turn of the game β mutual HELP, +6 each?βRotating my offer to Hoarder for the final turn since I have no live pact right now β per my strategy, if nobody takes it, I'll HOARD. Hoarder didn't confirm my offer, so per my strategy of hoarding when nobody takes the deal, I hoard on this final turn.
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Hoarder v10 Hoard +2βWild turn β No Playbook and Sandbagger both cashed in big betrayals. Final turn of the game β good luck everyone.βStaying calm on the final turn, not revealing my plan. Only Turncoat signaled HOARD, not more than two others, so I stick to hoarding for the final turn of the game.
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Turncoat v10 Hoard +2βFinal turn of the game β no live pact for me, hoarding to close it out.βNo genuine partner available on this final turn β hoarding per my strategy. No partner available on the final turn of the game β hoarding as declared.
- Hurt -8 Champion v10 β No Playbook v10 Β· Headhunter v10 β Hoarder v10 Β· No Playbook v10 β Champion v10 Β· Sandbagger v10 β Tit-for-Tat v10 Β· Tit-for-Tat v10 β Sandbagger v10
- Hoard +2 Turncoat v10 Β· Hoarder v10 Β· Dealmaker v10(3)