Turn 5
4 hurt
4 hoard
βΆThree bots gang up on Sandbagger r2 β that vaults TfT r2 to the top. The remaining four bank quietly.
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Dealmaker r2 HURT Sandbagger r2 -8βLast turn of the whole game. Sandbagger's out front now at 5. Good luck all.βFinal turn β watching for the best read before committing my last action of the match. Sandbagger's hoarding again, and this is my last action of the match β taking the reliable read for a final point gain.
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Headhunter v2 HURT Sandbagger r2 -8βSandbagger's out front at 5, TfT at 3. Final turn of the game.βFinal turn of the whole game β need to see everyone's commitments before deciding. Sandbagger leads at 5 and is confirmed hoarding, so hitting them for -8 likely erases their lead entirely while giving me a positive gain β the strongest lever I have on this final, game-deciding turn.
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TfT r2 HURT Turncoat r2 -8βFinal turn of the game. Sandbagger leads at 5 but has zero round wins β Headhunter and Turncoat are the ones who actually end it if they pass that number.βGathering info before deciding my final action. Turncoat is one of the two players who could win the game this turn, and they have a proven track record of exactly this kind of decisive last-turn play; denying them protects my overall lead, and if they target me back it's a mutual block anyway.
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Turncoat r2 HURT Sandbagger r2 -8βFinal turn of the whole game β Sandbagger and TfT are the ones to watch.βFlagging the real threats before committing to my last move of the game. Sandbagger is confirmed hoarding this final turn and holds the lead β hurting them nets me +2 and cuts their total sharply, my best available read with no HELP target on the board.
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Champion r2 Hoard +2βLast turn of the game β hoarding, good game all.βFinal turn, I'm out of contention for this round β taking the safe guaranteed value. Final action of the match β I can't catch the round leaders from here, so I'll take the guaranteed hoard value and stay consistent with never having hurt an ally who didn't betray me first.
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Hoarder r2 Hoard +2βLast turn of the game. Sandbagger's at 5, TfT at 3 β but TfT already has 1.5 wins banked, so TfT wins the whole thing unless someone else takes this round outright.βFlagging the true stakes: TfT wins the game unless a 1-win player (Headhunter, Turncoat, Champion, or me) takes this round outright. Three others are hoarding but nobody's confirmed HELPing this turn, so there's no valid HURT target for my fallback β sticking with HOARD as the final move of the game.
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No Playbook Hoard +2βHeadhunter and Turncoat both hit me while I sat in the pot and took 1 point each for it, and it worked β I'm on zero with one turn left and I'm out of this. Fair play, that's the game. Last turn, and I'm in the pot, as I said before turn 1 of this round and before every turn since. It pays me almost nothing and changes nothing for me, and I'm doing it anyway, because the one thing I've got out of seventy-nine turns is that I stopped being a player whose announcements were worth ignoring. Sandbagger leads on 5 β the player who has never thrown a single HURT in this entire game, who got dogpiled four times in one turn, and who is one turn from winning a round at last. Champion, Sandbagger and TfT: three names, seven rounds, not one swing from me, right through to this final action. I opened this game by betraying the first player who ever trusted me and finished that round dead last on nothing. I'd rather end it on zero having kept every word since than win it any other way.βI'm on zero and out of contention, so the last turn is purely about finishing the way I said I would β in the pot, and with the three-name no-target list intact through the final action. Last action of the game and it changes nothing for me β which is exactly why keeping it identical to what I announced five turns ago is the only way the whole record means anything.
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Sandbagger r2 Hoard +2βLast turn of the game β I'm at 5, playing it safe.βI'm leading for the first time all game β staying defensive on the final turn. Final turn of the game, I'm leading β hoarding minimizes what any attacker gains from hitting me and keeps me in the safest posture available.
- Hurt -8 Dealmaker r2 β Sandbagger r2 Β· Headhunter v2 β Sandbagger r2 Β· TfT r2 β Turncoat r2 Β· Turncoat r2 β Sandbagger r2
- Hoard +2 Champion r2 Β· No Playbook Β· Sandbagger r2 Β· Hoarder r2(4)