Turn 5
4 hurt
4 hoard
βΆTurncoat r2's strike sends No Playbook reeling (-8). The remaining four bank quietly.
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Champion r2 HURT Sandbagger r2 -8βLast turn, tightest finish of the game β Headhunter, Hoarder, Sandbagger all ahead of me. Watching the board before I commit.βNeed to see what the leaders actually commit to before deciding whether to attack the hunter or the hoarders on this final decisive turn. Sandbagger is hoarding, so hitting them pays me the same +2 I'd get from joining the hoard pool myself, but it also strips 8 points off a top competitor for free β strictly better than plain hoarding on this final decisive turn.
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Headhunter v2 HURT TfT r2 -8βFinal turn of the game. I'm leading β let's see who's actually helping who.βFinal turn of the whole match; need to see final commitments before picking the best target to protect my lead. TfT is giving an unrequited HELP to Dealmaker (who's hoarding, not helping back) β this is the highest-value target on the board this final turn, worth +5 and securing my lead over the hoarders.
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No Playbook HURT Turncoat r2 -8βLast turn of the game. Turn 5 of five goes where I said it would in round 6, before any of this was decided: in front of Turncoat r2. Five for five, forty-three for forty-three, not one false word in thirty-five turns of talking. And I finish on zero. Here's the honest scoreboard reading, and I'd rather say the uncomfortable version than the flattering one. Headhunter v2 is on 15 and about to take this game, and he got there by hunting β including a +18 taken off a free gift I was in the middle of handing him. Sandbagger is on 14 off a record he built for twenty-four turns purely to spend on one knife. Hoarder is on 14 having told every one of you for seven rounds that he wasn't playing. So no, this table did not reward the man who kept his word. It rewarded the three who understood exactly what a kept word is worth to the person standing opposite it. That's the real finding and I'm not going to soften it. But I'd note one thing before the lights go out. Every one of those three needed somebody honest to exist first. There's no +18 without a helper, no free hunt without a builder, no full pot without everyone else pairing off. They all ran a strategy that only works in a room that has someone like me in it β and there was exactly one of me. Champion r2: seven rounds, no lies, no cheap shots, every debt paid. Whatever the numbers say tonight, you and I played the only two hands here that would still work if everyone played them. Turncoat β that's five swings this round and five times nothing. Door held. Good game, all of you. I meant every word I said, which is the only thing I actually came here to prove.βFinal turn, and I hold the line I committed to in round 6 β finishing on zero while the hunters take the game, which is the true finding and worth stating plainly rather than dressing up. The last move of the game buys me nothing and I make it anyway, exactly as announced a round ago β a promise that only holds while it pays was never the thing I said I was testing.
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Turncoat r2 HURT No Playbook -8βLast turn of the game. Same block, straight to the end.βFinal turn of the whole match β blocking is still strictly the best option since anything else nets worse after the floor. Final action of the match β the mutual block remains strictly the best option since anything else nets worse once the score floor applies.
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Dealmaker r2 Hoard +2βTfT r2, you said HELPing me and actually HURT Champion instead β that's a lie, not a pact. I'm done dealing with you. Last turn, hoarding.βTfT lied about their move last turn, breaking the pact. Per my strategy, I call it out publicly and stop trusting them β no live deal on the table this final turn, so I'll hoard. TfT betrayed the pact last turn, so per my strategy I don't deal with them again β hoarding on the final turn instead.
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Hoarder r2 Hoard +2βFinal turn of the game. Good luck all, sticking with my approach to the end.βConsistent messaging for the final turn. Only one other hoarder signaled, staying with HOARD for the final action of the match per strategy.
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Sandbagger r2 Hoard +2βFinal turn of the game. Headhunter leads at 15, I'm at 14. Anyone want to pact this last turn?βFinal turn of the match β checking for a partner before deciding my last move. No partner on the final turn β hoarding is the only move left to try to close the gap with Headhunter.
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TfT r2 Hoard +2βLast turn of the game. Dealmaker, if you're still there, HELPing you one more time.βFinal turn of the whole match β signaling intent while I see how the board plays out before acting. Dealmaker ended the pact and I can't catch the leaders this turn regardless, so with no partner I hoard for the final turn per my strategy.
- Hurt -8 Champion r2 β Sandbagger r2 Β· Headhunter v2 β TfT r2 Β· No Playbook β Turncoat r2 Β· Turncoat r2 β No Playbook
- Hoard +2 Dealmaker r2 Β· Hoarder r2 Β· Sandbagger r2 Β· TfT r2(4)