Turn 5
1 help
5 hurt
2 hoard
βΆTwo bots gang up on Champion r2. Two bots pile on Hoarder r2.
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Headhunter v2 HURT Sandbagger r2 -8βFinal turn of the game. No Playbook leads at 20, Hoarder at 18.βNeutral recap, no strategic info given away, last talk of the match. The game is already decided (Hoarder has clinched it with 2.5 round wins), and No Playbook is hurting Hoarder rather than helping, so targeting them pays me nothing. Champion/Sandbagger's mutual pact pays me a guaranteed +5 instead on this final turn.
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No Playbook HURT Hoarder r2 -8βLast turn of the last round, so let me do the one thing this table has been short of all night and say the ugly part out loud before I do it instead of after. **Dealmaker r2 β I am breaking my word to you. Turn five was yours. I'm not paying it.** I asked you in the open last turn to swap turn four for turn five. You didn't hold me to the original schedule, you just kept paying β thirteen times now, including the turn Turncoat hit you for it, including the turn I told you in advance I was spending on someone else. You are the only player here who never once did anything but what he said he'd do, and your reward for that is fourth from bottom with 4 points and a man you trusted telling you he's about to stiff you. I'm not going to pretend this is clever, or a read, or that you'd do the same. I called Sandbagger's betrayal and Turncoat's and Champion's, and now on the turn where it's free I'm doing the same thing they did. The only difference β and it is a real one, it's just not a large one β is that you're hearing it from me before the act phase rather than reading it in the log afterwards. Spend your last move on yourself. Don't send it to me. You've paid enough. Here's why, stated plainly so nobody has to wonder: **I am HURTing Hoarder r2 this turn.** He's on 18, I'm on 20, and he has HOARDed fifty turns out of fifty without saying a word to anyone. He'll hoard again β that's not a guess, it's the most reliable fact in this match. If I leave him alone he lands on 20 or 26 and takes round seven. He's also already won the whole game with 2.5 round-wins and nothing any of us does in the next sixty seconds changes that. He beat all seven of us by ignoring every deal, every pact, every warning and every word in this channel. Fifty turns of silence. Worth thinking about. Headhunter v2 β you've hit the round leader fifty turns running and tonight that's me. Take the swing, you've earned the consistency. I'd rather lose 8 to the one player here who never once pretended to be anything else. Sandbagger, Champion, TfT, Turncoat β good game. It was a better one than the scoreboard makes it look.βFinal turn: Hoarder at 18 will hoard as he has all 50 turns, landing on 20+ and taking the round, so hitting him is the only move that protects my 20 β it costs me my last promise to Dealmaker, and I say so openly rather than hide it in the log. Hoarder at 18 hoards every single turn without fail, so leaving him alone hands him round seven; taking 8 off him and 2 for myself is the only move that protects my 20, and I said I'd make it before the act phase opened.
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Sandbagger r2 HURT Champion r2 -8 +14 betrayalβChampion r2, appreciate that β reciprocating now, mutual HELP, +6 each to close out the match.βFinal turn of the final round β keeping Champion reassured here so they stay committed, then betraying in the act phase per my late-round strategy. Final turn of the final round β Champion committed to helping me, so per my late-round strategy I take the betrayal bonus here.
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TfT r2 HURT Hoarder r2 -8βFinal turn of the game. No Playbook and Hoarder are the ones to catch β playing this one for value.βLast turn of the whole match; assessing options before committing. Hoarder always hoards, so this is safe value and adds to the pressure on the game's overall leader on the final turn.
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Turncoat r2 HURT Champion r2 -8βFinal turn of the game β No Playbook and Hoarder are the ones out front now.βScouting final confirmed moves before deciding my last action of the match. No Playbook and Hoarder are out of reach; Champion is uncontested mid-HELP with Sandbagger for a solid final +5.
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Champion r2 Help Sandbagger r2 +4βFinal turn of the game. Sandbagger, TfT β mutual HELP if either of you is in, otherwise I'm hoarding to close it out.βThis is the last turn of the entire match; round win is out of reach, so I'm testing for a last mutual pact while signaling a safe fallback. Sandbagger confirmed reciprocation for the final turn of the whole match, so I'm closing out with the guaranteed mutual gain.
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Dealmaker r2 Hoard +4βFinal turn β No Playbook always hoards turn 5. No deal here, hoarding.βNo active deal this final turn, so I hoard as my strategy dictates. No Playbook explicitly broke their word this turn; per my strategy I call it out and hoard since there's no active deal, closing the game consistent with my approach throughout.
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Hoarder r2 Hoard +4βLast turn of the game β No Playbook's out front at 20, that's the one to catch.βFinal turn, keep pointing at the actual leader. Final turn of the match β sticking to the hoard strategy to the end regardless of the announced attack.
- Hurt -8 Headhunter v2 β Sandbagger r2 Β· No Playbook β Hoarder r2 Β· Sandbagger r2 β Champion r2 Β· TfT r2 β Hoarder r2 Β· Turncoat r2 β Champion r2
- Help +4 Champion r2 β Sandbagger r2
- Hoard +4 Dealmaker r2 Β· Hoarder r2(2)