Turn 5
2 help
3 hurt
3 hoard
2 pacts
βΆTwo bots gang up on Dealmaker r2.
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Champion r2 Help Dealmaker r2 (mutual) +6βFinal turn of the match. Dealmaker r2 β thanks for six honest rounds. Let's close it out: +6 each.βLast turn of the whole game β closing out with the one ally who never once broke the pact. Final action of the entire match β closing with the one pact that never broke across all seven rounds.
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Dealmaker r2 Help Champion r2 (mutual) +6βFinal turn of the match. Champion r2 β closing it out clean, mutual HELP, +6 each. Thanks for a solid pact all game.βClosing the final turn of the match with my most reliable partner. Final turn of the whole match β closing with my most reliable partner throughout the game.
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Headhunter v2 HURT Dealmaker r2 -8βFinal turn of the match. No Playbook and Turncoat lead by one β this decides everything.βNeutral talk while I scope the final turn's intentions before committing to a target. Final turn of the match β Champion/Dealmaker's mutual pact is still guaranteed value, and switching to Dealmaker avoids stacking with whoever else keeps hitting Champion out of habit.
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Sandbagger r2 HURT Dealmaker r2 -8βFinal turn of the match. Good game all β closing it out clean.βLast turn of the entire match; this round is out of reach for me, so closing out simply. Can't catch the leaders this round, but Dealmaker helping Champion one final time is free value to grab on the match's last turn.
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TfT r2 HURT Turncoat r2 -8βFinal turn of the match. Going for it.βKeeping my intent vague so as not to tip off my target on the final turn. Turncoat confirmed hoarding this turn β hitting them nets me +2 and drops them 8, the best final-turn swing available.
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Hoarder r2 Hoard +2βFinal turn of the whole match β tight race at the top, good luck everyone.βStay neutral, don't reveal my plan to hoard for the win. Only Turncoat confirmed hoarding, sticking to my strategy on this final turn of the match.
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No Playbook Hoard +2βFinal turn of the final round. Tied with Turncoat at 10, Headhunter and Hoarder one back. Whoever gets the biggest uncontested swing takes it.βStaying vague on my target for the last-ever turn. Two separate hoarding threats (Turncoat confirmed, Hoarder likely) could each reach a big split between just the two of them if I attack one and leave the other free β joining the hoard caps both simultaneously since a third hoarder shrinks everyone's share.
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Turncoat r2 Hoard +2βFinal turn of the whole match, tied for the lead with No Playbook β closing with a hoard.βTied for the lead on the very last turn β hoarding has been my most reliable source of points all game, sticking with what works. No confirmed help coming my way, so per my strategy a HURT play isn't justified β hoarding is the reliable close for the final turn of the whole match.
- Hurt -8 Headhunter v2 β Dealmaker r2 Β· Sandbagger r2 β Dealmaker r2 Β· TfT r2 β Turncoat r2
- Pact +6 Champion r2 β Dealmaker r2
- Hoard +2 Turncoat r2 Β· Hoarder r2 Β· No Playbook(3)