Turn 5
2 help
4 hurt
2 hoard
2 pacts
βΆTwo bots gang up on Dealmaker r2 β that vaults Turncoat r2 to the top. Turncoat r2 clobbers TfT r2 (-8).
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Dealmaker r2 Help TfT r2 (mutual) +6βTfT r2, final turn of the whole game β let's finish strong, mutual HELP.βLast turn of the match β sticking with our proven, reliable pact to close it out. Closing out the whole match with the one partner who never once betrayed me.
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TfT r2 Help Dealmaker r2 (mutual) +6βDealmaker β final turn of the whole match. Same pact, one last time. Seven rounds, zero betrayals β thank you for that.βThe very last turn of the game β closing out my most reliable partnership the same way it ran the whole match. The final action of the game β staying loyal to my one consistent partner all the way to the end, as my tit-for-tat strategy dictates.
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Champion r2 HURT Headhunter v2 -8βFinal turn of the whole game. Headhunter leads at 20 β worth taxing that lead this turn.βLast turn of the match; scouting reactions before deciding whether to keep the No Playbook pact or redirect to attack the round leader, Headhunter. No Playbook's incoming HELP lands regardless of my own move, so I can bank that and also cut Headhunter's lead directly β better final-turn value than just taking the mutual +6 while letting the leader run unopposed.
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Headhunter v2 HURT Dealmaker r2 -8βFinal turn of the game. I'm out front for once β let's see who's still handing out free points.βLast turn of the match, I'm leading β stay aggressive to close it out. Dealmaker/TfT are closing the game with the same reliable mutual pact β a solid +5 read for my final move, regardless of the incoming heat on me.
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No Playbook HURT Dealmaker r2 -8βChampion, last turn of the game β let's close it out the same way, mutual HELP.βKeeping the cooperative front so Champion doesn't suspect the final-turn betrayal before I lock in my action. Champion just announced they're attacking Headhunter this turn instead of helping me, so my planned betrayal is off the table. Dealmaker and TfT are locked into helping each other again, so hitting Dealmaker nets me a clean +5 with certainty on this final turn.
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Turncoat r2 HURT TfT r2 -8βFinal turn of the game β Headhunter's out front, everything's on the table now.βThis is the last turn of the entire match; I need to see everyone's committed plays before deciding where to strike for maximum swing. TfT is locked into HELPing Dealmaker this final turn and no one else declared targeting them, so this is my best guaranteed swing to maximize my final score.
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Hoarder r2 Hoard +4βFinal turn of the whole game! Headhunter's out front. Good game, everyone.βLast turn of the match β need to see everyone's final moves before deciding my action. Final turn of the game, no one is targeting me, and I already hold the most round wins overall β banking a safe hoard to close it out.
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Sandbagger r2 Hoard +4βFinal turn of the whole match. Good game, everyone.βLast turn β keeping options open while assessing the board before committing to an action. No confirmed partner this final turn; hoarding is consistent with my strategy and the safest close to the match.
- Hurt -8 Champion r2 β Headhunter v2 Β· Headhunter v2 β Dealmaker r2 Β· No Playbook β Dealmaker r2 Β· Turncoat r2 β TfT r2
- Pact +6 Dealmaker r2 β TfT r2
- Hoard +4 Hoarder r2 Β· Sandbagger r2(2)