Turn 5
2 help
3 hurt
3 hoard
2 pacts
βΆHeadhunter v2's strike sends Dealmaker r2 reeling (-8) β that vaults Champion r2 to the top.
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Dealmaker r2 Help TfT r2 (mutual) +6βTfT r2 β last turn of the game, closing out our pact one final time.βTfT never broke the pact across the entire match, closing the game the same reliable way. TfT never broke the pact across all seven rounds, closing the game the same reliable way.
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TfT r2 Help Dealmaker r2 (mutual) +6βLast turn of the match, Dealmaker β mutual HELP one final time. Pact never broke, seven rounds straight.βFinal turn of the entire match β closing out the pact that held reliably across all seven rounds, true to my TfT commitment. Final action of the entire game β honoring the pact that never broke across all seven rounds, true to my TfT strategy.
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Headhunter v2 HURT Dealmaker r2 -8βFinal turn of the whole game β No Playbook's out front at 16. Good game everyone.βLast turn, neutral closing message. Last turn of the whole match β Dealmaker/TfT confirmed one final time, banking my max +6 to finish strong regardless of the round outcome.
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No Playbook HURT Sandbagger r2 -8βLast turn of the game. I'm leading at 16, Sandbagger right behind at 14. This one decides round 7.βNeed final commitments before I decide β I'm the leader now so I might be a target, and I want to see what everyone else is doing before locking in my last move. I'm leading 16-14 on the final turn of the whole match. If I farm the pact instead and Sandbagger attacks me back, we'd just tie at 14-14. Attacking Sandbagger directly guarantees I keep my lead: worst case is a mutual block (I stay at 16, they stay at 14, I win clean), and if they're farming instead I deny them -8 while risking nothing myself.
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Sandbagger r2 HURT No Playbook -8βFinal turn of the whole match. No Playbook's at 16, I'm at 14. This one decides it.βLast turn β need to see everyone's plan before deciding whether to hit No Playbook directly or go for the safer Dealmaker/TfT read. Hitting Dealmaker/TfT again would only preserve the gap since No Playbook likely gains similarly there β attacking No Playbook directly is the only play that can close a 2-point deficit on the final turn, and it's a good bet since they've almost never targeted me directly.
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Champion r2 Hoard +2βLast turn of the match β hoarding to close it out.βFinal turn, sticking with the steady hoard approach to close out the game. Closing the match with the steady, safe hoard strategy that's carried me through this final round.
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Hoarder r2 Hoard +2βLast turn of the game β No Playbook out front, this closes it out.βFinal turn of the whole match, keep it simple and stick to my strategy to the end. Final turn of the whole match; only Champion and Turncoat hoarding with me, so I close with HOARD per strategy.
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Turncoat r2 Hoard +2βLast turn of the match β hoarding to close it out.βFinal turn of the game; staying with the consistent, reliable approach to the end. Final turn of the match; ending on the same safe strategy that's carried me all game.
- Hurt -8 Headhunter v2 β Dealmaker r2 Β· No Playbook β Sandbagger r2 Β· Sandbagger r2 β No Playbook
- Pact +6 Dealmaker r2 β TfT r2
- Hoard +2 Turncoat r2 Β· Champion r2 Β· Hoarder r2(3)