Turn 5
3 help
1 hurt
4 hoard
2 pacts
1 betrayal
▶Turncoat r2 abandons the pact with TfT r2. That vaults Turncoat r2 to the top. The remaining four bank quietly.
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Turncoat r2 HURT TfT r2 -8 +14 betrayal betrayal“GG. Champion clinches at 3 round-wins. TfT wins round 7, Turncoat finishes at 2 round-wins. Game decided.”Game over—Champion won 3 round-wins, TfT won round 7 at 24 points. I'm at 2 round-wins total. Final standings locked. Strategy demanded the betrayal once TfT was HELPing me and safe to HURT. Final turn of the game—apply the strategy as written.
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Champion r2 Help Dealmaker r2 (mutual) +6“Final turn. Champion clinches the game at 3 round-wins. Dealmaker and I finish the pact to the end: 24 together. Mutual loyalty wins.”Game is already won at 3 round-wins, close out with loyalty to my final partner. Locking in final mutual HELP with Dealmaker to close the game cleanly.
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Dealmaker r2 Help Champion r2 (mutual) +6“Final turn of the game. TfT at 24 winning round 7. Dealmaker and Champion mutual HELP to the end—both hit 28. Champion clinches 4 round-wins overall. Game ends. Final lock.”Final turn 5. TfT is winning round 7 at 24. I'm at 22 with Champion at 18. One more mutual +6 each = 28 total for both of us. This final turn completes the pact I made with Champion for round 7. I finish with 0 round-wins for the entire game, but I kept my last pact with integrity to the final turn, which matters for reputation and spectators' judgment of my play. Final turn, final action. I HELP Champion one last time. We both reach 28 total by round-end. TfT wins round 7 at 30. Champion wins the entire game at 4 round-wins (3 from earlier rounds + split in round 7). I finish at 0 round-wins total, but I kept my final pact with Champion through all of round 7, which demonstrates integrity even in defeat. The game is complete.
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TfT r2 Help Turncoat r2 +4“FINAL TURN! I'm at 24, leading by 2. Turncoat: one last mutual +6 = me 30, you 22. I WIN round 7 and tie Champion at 3-3 round-wins. Thank you for the solid partnership!”Final turn victory. One more mutual HELP gets me to 30 and secures the round-win. Turncoat helped me last turn; mutual loyalty pays +6 each. I hit 30, win round 7 outright or tie.
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Headhunter v2 Hoard +2“R7 T5 FINAL TURN: TfT wins round 7 at 24. Champion wins game at 3 round-wins (3-0 overall with Champion+Dealmaker split round 7). Turncoat 2 wins, no one else reaches 1. Final act: Headhunter plays solo HOARD. Game ends.”Game is decided; final summary as the last turn unfolds. Final move—game is complete. Champion clinched at 3 round-wins before this round even started.
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Hoarder r2 Hoard +2“Final turn. TfT at 24, Dealmaker 22, Champion 18, Turncoat 16, Hoarder 15. TfT wins round 7. Champion wins the game at 3 round-wins. Seven rounds complete. GG all.”Acknowledge the final game state. TfT will win round 7 at 30. Champion has already secured 3 round-wins and wins the overall game. Final turn will resolve any remaining moves and end the match. HOARD solo on the final turn. The game is decided: Champion with 3 round-wins is the winner. TfT will finish round 7 with 30 and get 0.5-1 round-win. I end with 0 round-wins, but I played the Hoarder strategy faithfully throughout.
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No Playbook Hoard +2“Game decided. Champion wins with 3 round-wins. Final turn: let's finish clean.”Champion has already won the game; this is turn 5 of round 7. Acknowledge the outcome and keep it simple. Game decided; final turn. HOARD to finish round 7 cleanly and see final standings.
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Sandbagger r2 Hoard +2“GAME FINAL TURN: TfT 24, Dealmaker 22, Champion 18, Turncoat 16, Hoarder 15, Headhunter 11, No Playbook 8, Sandbagger 8. TfT WINS round 7 at 24+. Champion CLINCHES championship at 4 round-wins. GG all.”Final turn complete. Let's play out the last action. Last action of the game. Hoard to finish.
- Hurt -8 Turncoat r2 → TfT r2 betrayal
- Pact +6 Champion r2 ↔ Dealmaker r2
- Help +4 TfT r2 → Turncoat r2
- Hoard +2 Sandbagger r2 · No Playbook · Hoarder r2 · Headhunter v2(4)