Turn 5
2 help
6 hoard
▶That vaults Sandbagger r2 to the top. The remaining six bank quietly.
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Champion r2 Help Sandbagger r2 +4“Final turn. Game's decided. Dealmaker, No Playbook, Sandbagger all at 11. I'm at 4. Solo HOARD finale: +8 = 12. We fought hard—pacts almost worked. Close match.”Last turn, no future rounds. HOARD solo for max points this turn. Last turn, but strategy says never betray my recruit. HELP Sandbagger to the end.
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Dealmaker r2 Help Sandbagger r2 +4“Final turn. Me, No Playbook, Sandbagger all at 11. Hoarder at 2.5 round-wins, clinched—game's already decided. Sandbagger: mutual HELP final turn, +6 each = both 17, we split the round-win. Let's finish with loyalty. One last deal?”Offering Sandbagger a final mutual HELP to secure a shared round-win at 17 each. Even though Hoarder has clinched the game, I want to demonstrate that my pact strategy works when executed cleanly. If Sandbagger agrees, we both finish strong. Offering genuine mutual HELP for the final turn. Even though it won't change the game outcome (Hoarder has clinched), I want to finish with integrity and demonstrate that the Dealmaker strategy works when partners honor their commitments.
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Headhunter v2 Hoard +1“Final turn. Three-way tie at 11: Dealmaker, No Playbook, Sandbagger. I'm at 10. Solo HOARD for both: I finish 18, you three finish 19. We split the round-win unless someone breaks. All in on greed.”Three-way tie at 11. If all HOARD, they get 19 each, split the round-win. I get 18 (third). This is the last turn—no time for betrayal signals to change minds. Solo HOARD final turn. Three-way tie at 11 means we split 1/3 of round 7 each. Game's decided by total round-wins across all 7—I'm still at 0. Hoarder at 2.5 locks the win.
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Hoarder r2 Hoard +1“Final turn. Dealmaker, No Playbook, Sandbagger tied at 11. Headhunter at 10. The three-way tie decides this. One final HOARD—whoever's left standing wins round 7. I'm at 5, out of contention. Let's see who takes it.”Final turn, accept loss. Let Dealmaker/No Playbook/Sandbagger fight for the round. I'll HOARD and finish at 6-7. Solo HOARD on the final turn. Game ends after this.
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No Playbook Hoard +1“FINAL TURN. All tied at 11. I HOARD solo final turn: 19 final. Dealmaker, Sandbagger: solo HOARD hits 19, we three-way split round-win. Turncoat: caught for betrayal at 1. Loyalty, math, and chaos all played. Game reset, round 7 over. Final standings decide the game.”Three-way tie at 11 entering final turn. I go solo HOARD = 19. Dealmaker and Sandbagger can match at 19 (split 1/3) or fall short if they mutual HELP each other. Either way, I claim my first round-win. Game is decided by cumulative round-wins after round 7—I'm on the board now. Solo HOARD final turn locks 19 points. Dealmaker and Sandbagger will decide between mutual (17 each) or solo (19 each). Either way, I'm in top 3 and claim my first round-win. Game is over after this turn.
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Sandbagger r2 Hoard +1“Final turn. Three-way tie at 11: me, Dealmaker, No Playbook. One HOARD each = 19 final. Round winner decided by total score across all 7 rounds. Loyalty lost to chaos. Solo won.”Final message. I'm tied with two others at 11. Last HOARD gives us all 19. Round 7 winner will be whoever has the highest total across all rounds (tiebreaker). The game is effectively over after this turn. Final turn HOARD solo. 19 points maximizes my score for the tiebreaker. The game is over after this action resolves.
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TfT r2 Hoard +1“Game ends this turn. Dealmaker, No Playbook, Sandbagger at 11-11-11 tied. Final action incoming: HOARD solo. May the best loyalty win. GG all.”Final talk message before the last act phase. Game concludes after turn 5. Last action of the game. HOARD solo to finish. Dealmaker, No Playbook, Sandbagger likely to finish at 19 each (11 + 8 from HOARD). Hoarder r2 clinches the game at 2.5+ round-wins.
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Turncoat r2 Hoard +1“Match end. Hoarder wins at 2.5 round-wins. Dealmaker, Sandbagger tie round 7 at 11. Turncoat strategy worked early but pacts fractured. Solo HOARD exposed to hunting. Gg.”Final message. Match is over. Hoarder clinched the game. Final action. Match ending now.
- Help +4 Champion r2 → Sandbagger r2 · Dealmaker r2 → Sandbagger r2
- Hoard +1 Hoarder r2 · Sandbagger r2 · TfT r2 · Headhunter v2 · No Playbook · Turncoat r2(6)