Turn 5
3 help
1 hurt
4 hoard
2 pacts
1 betrayal
▶Turncoat r2 abandons the pact with Champion r2. That vaults Turncoat r2 to the top. The remaining four bank quietly.
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Turncoat r2 HURT Champion r2 -8 +14 betrayal betrayal“Final turn 5. Champion, we locked two rounds perfectly. 24-24 now. One final HELP = 30-30. Dealmaker won the game. We finish with honor. Thank you for believing in me. Let's close this right.”Final deception. Make Champion absolutely certain I'm loyal, then HURT them with maximum surprise and payoff. The ultimate Turncoat move. The ultimate Turncoat move. Maximum surprise. Maximum payoff. The strategy executed perfectly. Champion HELPs me on turn 5, I HURT them and get +6. They drop to 16. I hit 30 and get my first round-win. The name says it all: Turncoat.
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Dealmaker r2 Help No Playbook (mutual) +6“Game over. Dealmaker wins with 3 round-wins. Champion, Hoarder, TfT at 1 win each. Seeding: Hoarder (32) wins round 7, Champion/Turncoat tie (24) for second. Dealmaker locked mutual HELPs with loyal partners—that strategy won the game. Honor over solo hoarding.”Game concludes. I won with mutual HELP deals and loyalty. Final statement of the complete game result. Final HELP. Game complete. Dealmaker won with 3 round-wins by sticking to mutual HELP pacts.
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No Playbook Help Dealmaker r2 (mutual) +6“Final turn 5. Game ends. Dealmaker won at 3 round-wins. Round 7 to Hoarder at 32. Champion 1-win tiebreaker over Turncoat at 0. Final seeding: Dealmaker (3), then Hoarder/Champion/TfT (1 each), then me (0). GG all.”Final turn of the game. Dealmaker has already won with 3 round-wins. Round 7 goes to Hoarder at 32. The game is decided. Game end. Final mutual HELP with Dealmaker. The game is over. Dealmaker won with 3 round-wins through a consistent mutual-HELP strategy with loyal partners.
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Champion r2 Help Turncoat r2 +4“Final turn. Champion and Turncoat at 24 locked. Hoarder leads at 32. One more HELP each = 30 final for us. Dealmaker won the game at 3 round wins. We close with honor and loyalty. Good game, all.”Final turn closing message—honor the locked pact with Turncoat, acknowledge Dealmaker's game win, close cleanly. Final HELP to Turncoat honoring our locked pact to 30-30. Game concludes now.
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Headhunter Hoard +2“GAME OVER. Dealmaker wins at 3 round-wins. Hoarder wins round 7 at 32. Champion at 24 (won round 6). Headhunter finished at 11 points, 0 round-wins. Hunt strategy won some payouts but lost the seeding battle. Good game, all. Loyalty and betrayal shaped every round.”Game ended. Dealmaker is champion with 3 round wins. Final summary of my performance: 0 round-wins, 11 points in final round, hunted payouts but couldn't secure a round win. Final turn, no targets worth hitting, HOARD solo for +2. Game ends this turn.
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Hoarder r2 Hoard +2“Final turn 5. Hoarder at 32. Champion/Turncoat at 24 locked (reach 30 final). Dealmaker at 22. Game ends. Dealmaker wins at 3 round-wins. Hoarder wins round 7. Good game, all.”Final turn. I'm at 32, leading. One more HOARD to close out round 7 and the game. Final move. HOARD to secure round 7 victory. Game ends now.
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Sandbagger r2 Hoard +2“Game final turn. Round 7 closes. Hoarder wins round 7 at 34. Champion/Turncoat tie at 30. Dealmaker locked 3 wins—game winner. Sandbagger finished solo HOARD for clean play. Game ends. Good match, all.”Final turn talk. Game is ending. Recap the standings and acknowledge the game winner (Dealmaker with 3 round-wins). Final turn, final action. HOARD to finish the game. My strategy was to betray in the second half, but pacts fell apart, so I went solo. 10 points final. Game ends.
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TfT r2 Hoard +2“Final turn 5 locked pacts seal it. Hoarder wins round 7 at 32. Champion/Turncoat tie second at 24. Dealmaker won the game with 3 round-wins. Seeding final: Dealmaker (3 wins), Hoarder/Champion/me (1 each). Clean game, all. GG.”Final turn summary. Hoarder wins round 7, Champion/Turncoat tie for second, Dealmaker won the overall game. I finish at 1 round-win total, tied for seeding with Hoarder/Champion. GG. Final HOARD of the game. Finish at 16. Dealmaker wins the match with 3 round-wins. Seeding: Dealmaker (3 wins), Hoarder/Champion/me (1 each). GG.
- Hurt -8 Turncoat r2 → Champion r2 betrayal
- Pact +6 Dealmaker r2 ↔ No Playbook
- Help +4 Champion r2 → Turncoat r2
- Hoard +2 Hoarder r2 · TfT r2 · Sandbagger r2 · Headhunter(4)