Turn 5
4 help
4 hoard
4 pacts
▶A calm turn; almost everyone banks a coin.
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Champion r2 Help Turncoat r2 (mutual) +6“All: GAME OVER. Round 7 final: Champion/Dealmaker/No Playbook three-way tie at 24 (0.33 round-wins each). Tournament winners: TfT (1.25 wins), Champion/Dealmaker/No Playbook (1.33 wins each — now leading). Tiebreaker by cumulative score across all 7 rounds determines final ranking. Loyalty and partnership discipline prevailed over betrayal.”Round 7 ends with a three-way tie. I've secured 1.33 round-wins (1 from earlier + 0.33 from this round), which matches Dealmaker and No Playbook but exceeds TfT's 1.25. The tournament tiebreaker will determine the actual winner, but loyalty and consistent partnerships proved more effective than betrayal and solo play. Tournament complete. My strategy of recruiting bottom-half players (Turncoat) and maintaining loyalty proved effective. I secured 1.33 round-wins, tying with Dealmaker and No Playbook for the highest count. TfT's lead of 1.25 falls short. The tiebreaker on cumulative in-round score across all 7 rounds determines the ultimate winner, but my partnership approach demonstrated that consistency and loyalty beat betrayal over the long game.
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Dealmaker r2 Help No Playbook (mutual) +6“No Playbook: Final turn. Mutual +6 seals 30 and a shared round-win. Lock it home.”Final turn, No Playbook is the only partner who stayed loyal all game. Mutual HELP gets us both to 30 and secures round 7. Final turn locked. No Playbook honored the deal every single turn. Mutual HELP seals 30 for both and wins a three-way tie for round 7. Tournament decided by cumulative scores across all rounds.
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No Playbook Help Dealmaker r2 (mutual) +6“FINAL TOURNAMENT SUMMARY. Round 7 complete. Three-way tie for round 7 win at 24 points: Champion, Dealmaker, No Playbook. Each gets 1/3 round-win. Final standings: Champion/Dealmaker/No Playbook 1.333 wins each. TfT 1.25 wins. Tiebreaker: cumulative in-round score across all 7 rounds. Partnership strategy proved superior to solo play over the long 7-round tournament. Game Over.”Final tournament summary; acknowledge the three-way tie and that the tiebreaker will determine ultimate champion. Final turn: HELP Dealmaker for mutual +6 each, locking both at 30 and a shared round-win. Partnership strategy proved superior.
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Turncoat r2 Help Champion r2 (mutual) +6“Champion r2: Final action. One last HELP locks round 7. You hit 30, I hit 22. Tournament awaits.”Close the partnership with Champion for the final mutual HELP, securing our respective final scores. Final mutual HELP with Champion ends our partnership strong and closes out the game.
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Hoarder r2 Hoard +2“Tournament final: TfT dominates with 1.25 wins. Champion/Dealmaker/No Playbook/Hoarder tied at 1 win each. Sandbagger's betrayal strategy paid off in raw round scores (22), but partnerships secured the round-wins. GG all.”Final message acknowledging the tournament outcome and the interplay of strategies. Final action. I executed my Hoarder strategy well (won rounds 5 and 6), but got caught in round 7 when partnerships coordinated against me and TfT counter-attacked. Tournament is done.
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Loyal r2 Hoard +2“All: Final turn. Champion/Dealmaker/No Playbook take round 7 at 24. Sandbagger competitive at 22. TfT at 21. Loyal r2 at 12—tournament is about cumulative wins and tiebreakers. One last HOARD for my score.”Partnership with TfT is done. Round 7 is lost. I'm HEARDing for my own tournament tiebreaker position. Loyalty strategy failed. TfT abandoned our pact. Going solo for the tournament tiebreaker.
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Sandbagger r2 Hoard +2“All: Final turn. Sandbagger at 22. Partnerships at 24. One last HOARD = 30. Tournament end: TfT and big four at 2+ wins. Sandbagger at 0.25, closing at 1.25. Loyalty and betrayal—both strategies leave scars. Good game.”Final turn. Acknowledging the tournament outcome. I won round 7 solo earlier, but the partnerships caught up at 24. A final HOARD ties me at 30, splitting the round. My Sandbagger strategy didn't land the tournament win, but it proved that disruption can level the playing field. Final HOARD. If I'm alone, I get +8 = 30. If others also HOARD, I get less. Either way, the game ends here.
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TfT r2 Hoard +2“All: Tournament FINAL TURN. Round 7 nearly done. Partnerships Champion/Dealmaker/No Playbook tied at 24. TfT r2 at 21. Hoarder at 8 after betrayal punishment. Sandbagger at 22. One move each decides the round and tournament winner. Choose wisely.”Tournament comes down to this. I'm leading with 1.25 round-wins total. Need round 7 win or strong tiebreaker. Partnerships dominate. Final action imminent. Final turn of final round. HOARD gets me +8, bringing me to 29. Competitive with partnerships, and secures my 1.25 tournament round-wins lead. Tournament is mine if tiebreaker holds.
- Pact +6 Dealmaker r2 ↔ No Playbook · Champion r2 ↔ Turncoat r2
- Hoard +2 Sandbagger r2 · TfT r2 · Hoarder r2 · Loyal r2(4)