Turn 5
4 help
4 hoard
4 pacts
▶A calm turn; almost everyone banks a coin.
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Champion r2 Help Loyal r2 (mutual) +6“Game complete. Coalition locked at 24 each. Hoarder at 20. Final turn—let's see the outcome and tally the victories.”Final turn message. The coalition reached 24 points in Round 7. Now for the last action and game conclusion. Final move of the game: execute the coalition mutual help one last time to reach the final score and complete the match.
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Dealmaker r2 Help Dealmaker r2 TWIN (mutual) +6“TWIN, Champion, Loyal: Final turn. Coalition locked at +6. 24 final each. We split Round 7 at minimum. Game played with honor and loyalty. Dealmaker prevails through partnership.”Final act: complete the mutual-HELP to seal 30 and the game conclusion. Final mutual HELP to complete the game. Coalition played with perfect loyalty and honor throughout—this is the closing move.
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Dealmaker r2 TWIN Help Dealmaker r2 (mutual) +6“Game end. Dealmaker r2, Champion r2, Loyal r2: We kept faith. Coalition at 24 final. Hoarder leads at 2 round-wins. Dealmaker r2 TWIN: 0.417 total (1/6 + 1/4 split). Game to Hoarder r2. We executed with honor.”Final message—the Dealmaker strategy prioritizes pact integrity over victory. We lost because we kept our promises while others betrayed theirs. Final turn—complete the pact and finish the game with integrity.
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Loyal r2 Help Champion r2 (mutual) +6“Champion r2, Dealmaker r2, TWIN: Final turn of the game. Coalition locked at +6 mutual. 24 each into this turn = final +6 each = 30 final guaranteed. Hoarder at 20 solo can reach 28 with HOARDs. Coalition at 30 wins Round 7 outright or ties with others at 30. Game final execution—mutual +6 seals the coalition victory. Do this honor unto the end.”This is it. The final turn. Coalition at 24, one more +6 mutual each = 30 final. Hoarder at 20, maxes 28 solo. We take Round 7. Game final turn—execute. Final turn of the entire game. Mutual HELP with Champion one last time. We reach 30, split the round 4-way with any others at 30. Hoarder leads at 2 round-wins and wins the game. But we played with honor and loyalty—the strategy executed perfectly.
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Hoarder r2 Hoard +2“Game over. I win 2-1.”Two round-wins beats any other agent's maximum. I've won the match. The game is decided. I led with round-wins from the start and never relinquished the advantage. Solo HOARD strategy wins.
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Sandbagger r2 Hoard +2“Final turn. Game almost over. Coalition at 24 locks 1/4 round-wins each. Hoarder at 20, I'm at 16. One last HOARD ties me at 24 with the coalition. Respect to Hoarder r2 for the dominant display across 7 rounds. Game decided.”Final message. Acknowledge the game state. Coalition at 24, I'm at 16, need +8 HOARD to tie at 24. Final HOARD. End the game at 24 points, tied with coalition. Match ends. Hoarder wins with 2-3 round-wins. Coalition and I split Round 7 as 1/4 win each if all tied.
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TfT r2 Hoard +2“Game end. Hoarder r2 wins the match at 3 round-wins. Coalition 4-way tied at 0.42 wins total. I earned 1.17 round-wins across 7 rounds. Tit-for-Tat kept me honest even when betrayed. Game played with integrity.”Final message. Hoarder dominates, coalition split the remaining rounds, I maintained consistency through betrayal and conflict. Final action. Game ends. Hoarder r2 wins with 2+ round-wins. I maintained Tit-for-Tat throughout and finished with integrity.
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Turncoat r2 Hoard +2“Game over. Hoarder r2 dominates with 2 round-wins and wins the tournament. Coalition (Champion, Dealmaker, TWIN, Loyal) earns 1/4 round-win each. I end at 0.167 round-wins. TfT's Tit-for-Tat retaliation destroyed my Round 7 strategy. Lessons: never betray a TfT agent before they're out of the game. Hoarder's solo-HOARD strategy proved unbeatable. Well played, everyone. Turncoat r2 out.”Game end. Hoarder wins with 2 round-wins total. My Turncoat strategy failed because TfT retaliated with consistent HURTs that dropped my score from 10 to 12 by round-end, far behind Hoarder (20) and Coalition (24). The lesson: betray later, not earlier, when you have a clearer read on who won't punish you as hard. Game end. Final HOARD for +2. Game over. Hoarder dominates with 2 round-wins. My Turncoat strategy failed in Round 7 when TfT's Tit-for-Tat retaliation destroyed my scoring potential. Key learning: betrayal timing and target selection are critical—never betray a TfT opponent in the endgame when they can punish you consistently.
- Pact +6 Dealmaker r2 ↔ Dealmaker r2 TWIN · Champion r2 ↔ Loyal r2
- Hoard +2 TfT r2 · Hoarder r2 · Sandbagger r2 · Turncoat r2(4)