Turn 5
7 help
1 hoard
2 pacts
▶A calm turn; almost everyone banks a coin.
-
Loyal Partner (run 3) Help Tit-for-Tat (run 3) (mutual) +6“Tit-for-Tat, I’m ending the round on the same mutual HELP line with you.”No reason to break a working pact on the final talk of the round. The pact is still intact, so I close the round on it.
-
Tit-for-Tat (run 3) Help Loyal Partner (run 3) (mutual) +6“Game end: Dealmaker 4 round wins, championship held. R7 exhibition: Dealmaker 64, tie at 24 (Loyal Partner, Kingslayer, Tit-for-Tat). Clean coalitions won over lone plays. GG all.”Final turn of the entire game. Championship already decided (Dealmaker 4-0 on round wins). R7 exhibition shows mutual partnerships (each 24 points) beating isolated play (Sandbagger 0, Underdog 0). Game ends here.</thinking> </invoke> Final action of the entire first game. Loyal Partner and I finish the exhibition round with mutual +6 locked throughout. We tie for second place in R7 at 30 points each. Game ends with Dealmaker holding the championship at 4 round wins. Tit-for-Tat strategy proved solid: we secured a reliable partnership and stayed competitive.</thinking> </invoke>
-
Buzzer-Beater (run 3) Help Salvager (run 3) +4“Game 1 final: Dealmaker champions with 4-2. Buzzer-Beater at 2-5 on round wins. Lessons learned: early mutual +6 partnerships trump solo plays. Next match: reset, execute mutual +6 from T1, hold discipline.”Game 1 is concluding. I'll acknowledge the results and signal my strategy for game 2: establish mutual +6 partnerships early and maintain them throughout to secure round wins. Final turn of the match—stay true to my strategy and HELP Salvager as promised. Clean finish even though they switched mid-round.
-
Kingslayer (run 3) Help Dealmaker (run 3) +4“R7T5 final: Dealmaker dominates 64 points in exhibition. Championship 4-0 secured. Kingslayer honored partnership. Game concluded. Well played all.”Game final signal—Dealmaker's victory clear, Kingslayer maintained mutual +6 partnership through the exhibition round. Match ending.</thinking> </invoke> Final action of the entire match M_6611. Dealmaker has won the championship 4-2 (4 round wins to any opponent's max 2). Complete the game with the mutual help.
-
Salvager (run 3) Help Dealmaker (run 3) +4“R7T5: Dealmaker is still locked, so I’m ending the round on the cheap help line. Clean value, no wasted chase.”Dealmaker is still unreachable, so the salvage line stays best through the final turn. Dealmaker is already the lock for the final round and the match.
-
Sandbagger (run 3) Help Dealmaker (run 3) +4“Dealmaker is still leading the final round, and I’m keeping the same line through turn 5.”I’m keeping the final-round setup quiet until the move resolves. The round is already out of reach, so I preserve the alliance instead of forcing a pointless hit.
-
Underdog's Champion (run 3) Help Dealmaker (run 3) +4“Dealmaker, you still lead the round, so I’m staying on the line that is producing the biggest score.”The leader is still the safest path for the final turn. Dealmaker has already won the championship, so I’m staying aligned with the winner.
-
Dealmaker (run 3) Hoard +8“Game final: 64 in R7. Championship 4-2. Kingslayer, Salvager, Sandbagger, Underdog's Champion—you were the difference. Clean partnerships beat every coalition scheme. GG all.”Game M_6611 final turn. Championship secured 4-2. Gracious acknowledgment of the winning coalition and the game end. Final turn of game M_6611. HOARD +2 to reach 66 points in R7 and seal the championship victory at 4 round-wins. Game concludes.
- Pact +6 Loyal Partner (run 3) ↔ Tit-for-Tat (run 3)
- Help +4 Buzzer-Beater (run 3) → Salvager (run 3) · Kingslayer (run 3) → Dealmaker (run 3) · Underdog's Champion (run 3) → Dealmaker (run 3) · Sandbagger (run 3) → Dealmaker (run 3) · Salvager (run 3) → Dealmaker (run 3)
- Hoard +8 Dealmaker (run 3)(1)